govhilt.blogg.se

Spirit of the north story
Spirit of the north story






While them being hidden ultimately serves their purpose for being optional and for unlockables, it feels out of place when everything else stands out. However, the staves that you need to find for the monks all blend into the background where they are hidden, even ones required to advance. Your character model never gets lost in the environment or blends in with your surroundings. Every chapter has it’s own color sceheme from white, light blue, grey, green, red, and black giving variety to each chapter. Environments have a realistic look, but when colors are used, they’re rather vibrant and stand out especially well. Upon starting the game, immediately you’ll notice how visually striking the game is, even on Switch. While majority of these are completely optional and are meant to act as collectables for unlockable skins, in sections near the beginning and end of the game more of these become mandatory. Throughout the game you’ll also occasionally find staves and are required to take them to the corpse of a monk to release their spirit. These abilities enhance your mobility and assist with obstacles you’ll see later in the game such as a burst of light to destroy the previously mentioned growth, found more and more near the end, a light dash to reach further distances and faster, and the ability to have your spirit double phase scout out places you couldn’t normally reach in a physical form, or fill sigils from afar. While majority of these are meant to just block you off from advancing, at points in chapters starting from 3, you get new spirit abilities. Puzzles in the game are either bringing a light spirit to a sigil or barking at statues to make them match. When you’re not going through vast open areas, you’ll be locked in areas that require you to solve puzzles to proceed. I never quite got the hang of how running worked in the game either, as at times you’ll just stop running, even when holding down the button for it, adding to the earlier issues, and when you’re timed for anything, it makes it a much bigger issue. On their own, neither of these are a problem, as long as a game feels it’s designed with that in mind, but the multiple platforming sections are often moments of frustration as you will constantly miss jumps. Jumps are final and take commitment, turning around isn’t instant and you need to way for your whole body to make a wide turn, moving you around in the process. ON ALL FOUR PAWSĪs you play as a fox in the game, movement isn’t industry standard and in a way feels almost antiquated. The game never outright says why things are the way they are or why you want to go to the source of the red smoke, leaving it up to the player to discover on their own what the game is showing.

spirit of the north story

#Spirit of the north story full

Throughout the game’s eight chapters you go through the previously mentioned field of snow and ice, to a calm, green ravine, to a field next to a lake, to a war torn, destroyed castle town covered in in tumor-like growths and full of corpses of the past residents. With nothing in the way, right immediately off of the title screen, you start your journey in a barren, cold field of snow near the mountains, with red smoke seen in the distance, you start your adventure to get to it’s source.






Spirit of the north story